
Image by Rebecca Bloom Photography. http://www.bloomphoto.com
How many times have you been told “we’ll have to brainstorm some ideas” or you are invited to a “brainstorm session” and first rolled your eyes, maybe actually suspended disbelief, and attended only to realize the brainstorm was really a meeting to listen to the boss’ ideas? Smile, nod, accept… move on. <sigh>
Or… perhaps you are in a healthier environment that is open to ideas and your organization can actually perform a brainstorm session that results in some new ideas. Is the quality of those ideas enough to engage resources on right away? Do you have a plan that will result in a creative or innovative result? Often not.
Here are some basic tenets and ideas on how to run an effective brainstorm session based on my years of design and research and development experience. This has worked well in my experience.
1. Keep the group small. A group under 6 people is ideal. Avoid closed minded people, distant stakeholders, and pessimistic people. If they want to attend they need to change some attitudes or get involved in more detail. Refuse to design by committee. It doesn’t work. Polarize! It is ok to have lovers and haters. Both will talk about your project.
2. Know what the goal is. Too many brainstorms have no goal, deliverable, or target in mind. The facilitators try to keep it “open ended” which translates to “delays” in the business world. Have a definitive goal defined at the start, like “We need to design a product that cuts the lawn shorter with little to no effort that is easy to clean and control.” Built into this statement is a goal with clear criteria outlined in an open enough way to provide leeway of new ideas. It doesn’t say a lawnmower but a product that cuts the lawn shorter – a subtle but important differentiation. If I say we need a lawnmower, you get an image in your head that is very much like what is out there already. However, if I say we need a product that cuts the lawn shorter, this opens the thinking process and may inherently question the norm because as long as the criteria of the lawn being shorter is obtained, the idea can be considered at this stage.
3. Actually facilitate with rules. Start the meeting with ground rules clearly explained to the group and hold them and yourself accountable to those rules. Suggestions include: Do not talk over one another. Do not criticize, challenge, judge, or nay-say any ideas until the idea creation time is completely exhausted. Know the difference between a complete idea and a component idea – both are welcomed. List and record all ideas. Ensure everyone on the team has multiple chances to talk and present ideas. Set a time limit for the session and stick to it.
4. Review all ideas and compare to all criteria. Identify the top 3 to 10 ideas that meet or come close to meeting the criteria of the goal or target regardless of how extreme it may seem at this stage. Revisit the criteria and consider modification of the criteria to improve results. Finally, compare final ideas to final criteria and determine which ideas are worth pursuing.
5. Create an action plan off of the results. Narrow the ideas down to the top 3 that satisfy or come closest to satisfying the final criteria. Create a plan to go execute each of the 3 ideas if they seem feasible to try. Otherwise, refine by having a secondary brainstorm session on each of the 3 main resulting ideas individually, refine the criteria of the goal with another layer of detail, and move closer to satisfying the criteria by brainstorming another level of detail on each of the main ideas.
6. Decide which idea is the best candidate to obtain the goal. The analysis might include cost estimates in resources, time, and money. It might include an evaluation of feasibility, availability, technology, and other component needs to accomplish the goal. One idea may be better than another in satisfying criteria but perhaps is too costly to develop. Compromises start at this level. The goals must prevail.
7. Make a decision. At the end of the brainstorm phase of a project, be sure to walk away with a clean decision, an action plan for the team with assignments, and buy-in from the creators. How creators feel about their creations often shape the outcome of the creations. In most cases, it is better to make a decision and pursue execution of the idea at this point than to sit in limbo with no clear direction. You can always change direction later or improve the project in a second phase or offering.
Now go. Create. ~ The Mission Creative